Fantastic Links and Where To Find Stuff [mentioned in Nadia’s NZGDC 2021 Talks!]
Kia ora! Ngā mihi for coming along to one or both of my talks at NZGDC this year! I wish I could take the credit for a lot of what I talked about but they are the culmination and amalgamation of many other great minds. For more info about any of the topics I spoke about check out the links below or get in touch with the Black Salt team!
From Prototyping to Production; Market-driven processes and agile methodologies for smooth(er) game development that = profit (maybe)
- General Steam stats
- Steam Gameplay stats
- Steam Pricing & Revenue stats
Article by GameDiscoverCo on what to factor in when modelling your net Revenue
Developers guide to releasing a game on Steam on GameIndustry.Biz by Marie Dealessandri
- Steam Page
- Wishlists
- Price Setting and Sales
How to Prototype a Game in Under 7 Days on Gamasutra by Kyle Gray, Kyle Gabler, Shalin Shodhan and Matt Kucic
Lessons in Prototyping from Game Design on medium.com by Amar Singh
T-Shirt Sizing Estimation by Ankur Mistry on c-sharpcorner.com
A comprehensive introduction to Agile Game Development with Scrum by Clinton Keith on Gamasutra
Retrospective Exercises Toolbox by Ben Linders Consulting
Thoughts from a Studio Manager on Creating Great Work Cultures
Books:
- The Fifth Discipline: The Art and Practice of the Learning Organization by Peter M. Senge
- The Living Company: Growth, Learning and Longevity in Business by Arie de Geus
- Accelerate: Building Strategic Agility for a Faster-moving World by John P. Kotter
- Talking to Strangers: What We Should Know about the People We Don’t Know by Malcolm Gladwell
- The Open Organization: Igniting Passion and Performance by Jim Whitehurst
- Managing for Happiness: Games, Tools and Practices to Motivate Any Team by Jurgen Appelo
Maslow’s Hierarchy of Needs Wikipedia page
Delegation Poker & Delegation Board on Management 3.0 by Jurgen Appelo