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Wildlife Photo Mode

Hey anglers! We’ve just released our second chunk of content for DREDGE. In this update we’re adding photo modepassive modenew aberrations, and a bunch of new random encounters!

Watch the video below, then read on for the full notes – or dive in to the game first for a spoiler-free experience!

Features

  • Added Photo Mode
    • This new ability can be unlocked after providing some assistance to a new character – The Photographer! You’ll find her at a new camp on an island to the south of The Marrows.
    • Photos will be captured to your system’s in-built gallery on most platforms.
      • GOG players will find their photos in “Pictures/DREDGE/Screenshots”
  • Added Passive Mode
    • This mode can be activated at any stage by selecting the option from the Settings menu. In this mode, you’ve nothing to fear from the creatures of the deep.
  • Added 10 new aberrations
  • Added 8 new types of wildlife for you to encounter, including one that isn’t afraid of the shallows…
  • Added new settings
    • V-sync (PC only)
    • Pause In Background – the default behaviour of this has changed so that the game does not pause when it loses focus. (PC only)
    • Camera Follow Mode – you can now detach the camera from the boat’s turning orientation. This means that when the boat turns, the camera won’t automatically turn to look in the boat’s new direction.
    • Spyglass Sensitivity – sliders for horizontal and vertical movement.
    • Haste VFX – disables the visual effects (FOV pull & screen shake) that occur when the Haste ability is activated.

Adjustments

  • Added a new “General” tab to Settings and moved some options around.
  • Added a couple of new names to the credits.
  • Updated Dolphin SFX.
  • Dolphins and some other events are discouraged from swimming over the abyss of Stellar Basin.

Fixes

  • Fixed an issue where the Crab Pot / Trawl Net information panel didn’t show correctly the first time if the game was loaded with either of these abilities pre-selected.
  • Fixed an issue where the game could freeze when downgrading a trawl net to another net with a smaller internal capacity.
  • Fixed an issue where discarding the package from The Mayor never removed the associated map marker.
  • Fixed an issue where an island in Devil’s Spine was culling incorrectly.
  • Fixed some localization issues.

And for our speedrunning community…

  • The Haste activation SFX does not play if Haste was deactivated recently.
  • The game now reports a few values to an Autosplitter. (PC only)