Does prescribing your player character’s personality restrict your audience?
“Is your character likable?” - This was a question that pulled us up short. We were looking for advice on our vision for the story and narrative from an expert and had the opportunity to talk to David Brechin-Smith from
Realistic game mechanics and impacts on immersion and engagement, or Why we don’t have Fuel in Dredge
When creating games you pretty quickly run up against the challenge of realism vs fun in your game mechanics. All of us understand that suspension of disbelief is necessary for games to be enjoyable to play but we also understand