Dredge Developer Blog – Sprint 12
In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re
Dredge Developer Blog – Sprint 11
In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re
Dredge Developer Blog – Sprint 10
In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re
Dredge Developer Blog – Sprint 9
In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re
Dredge Developer Blog – Sprint 8
In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re
Does prescribing your player character’s personality restrict your audience?
“Is your character likable?” - This was a question that pulled us up short. We were looking for advice on our vision for the story and narrative from an expert and had the opportunity to talk to David Brechin-Smith from
Dredge Developer Blog – Sprint 7
In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re
Dredge Developer Blog – Sprint 6
In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re
Tutorial: Creating bird particles using Unity and Shader Graph
This tutorial was written by Alex from Black Salt Games. If you need bird particles too, here's how I did it using Unity and Shader Graph! First you need a seagull model. This is the one I made using Blender and all
Dredge Developer Blog – Sprint 5
In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re